What's more, the stick-figure previews of the dance moves were so nebulous that we had trouble interpreting them into actual movement when it was time to bust a move. Still, dancing with a controller wasn't nearly the same sensation as the freedom of dancing with the Kinect. But, in practice, it's actually a little difficult to dance while only moving one arm. In theory, this means you only have to move one arm to play the game while the rest of your body can remain as motionless as Venus de Milo. Everybody Dance only supports one to two players onscreen at one time, unlike the Wii and Xbox games, which support a more party-friendly maximum of four.Īdditionally, like the Wii, the Move only reads the movement of the hand holding the controller. In actual gameplay, there were a couple of negatives to consider. The short version is an excellent option. When you're old and slow, sometimes an entire song feels like a lifetime. Another feature we appreciated was the choice of a long or short version when selecting a song. We also liked the songs in Everybody Dance a little more than the other titles, but that's likely personal choice more than anything else. We liked this choice over the silhouette of dancers found in some other dance games.
When selecting a song, the player chooses from a long list of album art, which is visually pleasing and the character model that players mimic is a desaturated video of an actual person holding a Move controller.
$40.Įverybody Dance wins the award for best interface. Everybody Dance – tested on PlayStation 3 with PlayStation Move controller.